Simon
trp-004-simon · archetypes
sequence memory — watch a growing sequence of colored light/tone flashes and repeat it back; one wrong press and the game is over — Descends from: Atari Touch Me (1974), Simon (1978 Ralph Baer & Howa…
Play →sequence memory — watch a growing sequence of colored light/tone flashes and repeat it back; one wrong press and the game is over — Descends from: Atari Touch Me (1974), Simon (1978 Ralph Baer & Howa…
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